Eternal Xiranite is the five-star gear set that keeps turning up in search, mostly one piece at a time. The Eternal Xiranite Bracing Slab is the single most-viewed gear page on this site, and queries like “eternal xiranite hands” and “eternal xiranite light armor T1” all land on bare database entries that do not explain what the set is. This guide fixes that: what Eternal Xiranite is, all eleven pieces, which slot each one fills, and how the set is assembled.
What is the Eternal Xiranite set?
Eternal Xiranite is a Wuling-region gold-quality gear set. In our data it is one suitID group (suit_usp02) covering 11 equipment records, and it is one of the sets grouped under gear sets on this site. Every piece shares the same in-game description: “Designed by Hongshan Swordmancers and assembled by the AIC.” That credit is not unique to this set (several Wuling sets share the Swordmancer design lineage), so it is a flavour line, not a stat clue.
The set is entirely 5★ (t4), and all 11 pieces list a Lv.70 minimum wear level. It covers the three gear slots the game uses: body, hands, and universal (the third, catch-all slot).
Every Eternal Xiranite piece
Eleven pieces, listed by slot. Each name links to its database entry; the last column links to the Gear Template you need in order to craft that piece.
| Piece | Slot | Rarity | Wear Lv | Template |
|---|---|---|---|---|
| Eternal Xiranite Armor | Body | 5★ | Lv.70 | Template |
| Eternal Xiranite Light Armor | Body | 5★ | Lv.70 | Template |
| Eternal Xiranite Light Armor T1 | Body | 5★ | Lv.70 | Template |
| Eternal Xiranite Gloves | Hands | 5★ | Lv.70 | Template |
| Eternal Xiranite Gloves T1 | Hands | 5★ | Lv.70 | Template |
| Eternal Xiranite Hands | Hands | 5★ | Lv.70 | Template |
| Eternal Xiranite Wraps | Hands | 5★ | Lv.70 | Template |
| Eternal Xiranite Auxiliary Arm | Universal | 5★ | Lv.70 | Template |
| Eternal Xiranite Bracing Slab | Universal | 5★ | Lv.70 | Template |
| Eternal Xiranite Power Core | Universal | 5★ | Lv.70 | Template |
| Eternal Xiranite Power Core T1 | Universal | 5★ | Lv.70 | Template |
Which slots does the set cover?
Eternal Xiranite fills all three gear slots, but unevenly. Body and hands each get three or four options; the universal slot gets four.
| Slot | Pieces | Names |
|---|---|---|
| Body | 3 | Armor, Light Armor, Light Armor T1 |
| Hands | 4 | Gloves, Gloves T1, Hands, Wraps |
| Universal | 4 | Auxiliary Arm, Bracing Slab, Power Core, Power Core T1 |
Two names carry a “T1” suffix: Eternal Xiranite Light Armor T1 and Gloves T1. In this dataset a T1 suffix marks a same-slot variant of the base piece, not an upgrade step, and the two do not chain into each other. Power Core also has a T1 variant.
Base lines and modifier rolls
Every Eternal Xiranite piece has one base attribute line plus two or three rolled modifiers. The base line is fixed by slot: body pieces read 56, hands read 42, and universal pieces read 21. The table below lists the base line and the first (headline) modifier roll for each piece, showing its starting value and the three enhancement steps it can reach.
| Piece | Slot | Base line | Modifier rolls | Headline roll (base → enhanced) |
|---|---|---|---|---|
| Eternal Xiranite Armor | Body | 56 | 3 | 87 → 95 / 104 / 113 |
| Eternal Xiranite Light Armor | Body | 56 | 2 | 110 → 121 / 132 / 143 |
| Eternal Xiranite Light Armor T1 | Body | 56 | 3 | 87 → 95 / 104 / 113 |
| Eternal Xiranite Gloves | Hands | 42 | 3 | 65 → 71 / 78 / 84 |
| Eternal Xiranite Gloves T1 | Hands | 42 | 3 | 65 → 71 / 78 / 84 |
| Eternal Xiranite Hands | Hands | 42 | 3 | 65 → 71 / 78 / 84 |
| Eternal Xiranite Wraps | Hands | 42 | 3 | 65 → 71 / 78 / 84 |
| Eternal Xiranite Auxiliary Arm | Universal | 21 | 3 | 32 → 35 / 38 / 41 |
| Eternal Xiranite Bracing Slab | Universal | 21 | 2 | 41 → 45 / 49 / 53 |
| Eternal Xiranite Power Core | Universal | 21 | 3 | 32 → 35 / 38 / 41 |
| Eternal Xiranite Power Core T1 | Universal | 21 | 3 | 32 → 35 / 38 / 41 |
A few patterns fall out of the data. All four hands pieces carry the same headline roll (65, climbing to 84 at full enhancement). Three of the four universal pieces share a 32 → 41 line, while the Bracing Slab sits higher at 41 → 53. On the body slot the plain Armor and the Light Armor T1 both read 87 → 113, and the Light Armor alone reads 110 → 143. Nine of the eleven pieces roll three modifiers; only the Light Armor and the Bracing Slab roll two.
How to get Eternal Xiranite gear
Gear in Endfield is not farmed directly. You unlock a piece by acquiring its Gear Template, then assemble the piece from components. Eternal Xiranite follows that route like every other gold-quality set.
- Acquire the Gear Template. Each of the 11 pieces has exactly one matching template (the same item_formu_t4_suit_usp02_* id, one per piece). A template’s text reads “Once acquired, the specified gear can be crafted”. Treat it as a crafting permission, not a recipe.
- Assemble it. Once the template is unlocked, the piece is built from gear components. The component tier scales with gear quality: 2★ Amethyst and Ferrium Components, 3★ Cryston, and the 4★ tier that matches gold gear.
- Check the Template sources in-game. Our data does not record a per-template source, so we cannot tell you which one drops where. The official notes describe the general routes (below), but they do not map a specific route to a specific Eternal Xiranite template.
| Gear component | Rarity | Role |
|---|---|---|
| Amethyst Component | 2★ | Gear assembly material |
| Ferrium Component | 2★ | Gear assembly material |
| Cryston Component | 3★ | Gear assembly material |
| Xiranite Component | 4★ | Gear assembly material (the tier that matches gold gear) |
| Cuprium Component | 4★ | Gear assembly material |
| Hetonite Component | 4★ | Gear assembly material |
| Pyrrolite Component | 4★ | Gear assembly material |
Artificing the set
Assembling a piece gives you a base roll; artificing is how you improve it. The mechanic has been reworked repeatedly, and the official notes tell the story:
- Jan 2026: stored progress and Good Match: artificing a particular stat now builds up and stores progress toward success, and feeding gear marked “Good Match” raises the chance of a direct success.
- Jun 2026: Auto-Fill: bulk-select unartificed gear as fodder and let artificing run until it succeeds, with unused gear and Catalysts returned.
- Jul 2026: technique switching: gold-quality gear can be crafted with more than one assembly technique, and the newest technique cuts stock bill consumption by 99%. Arsenal Issue records began being kept for 90 days.
- Aug 2026: Auto-Artificer tab: the Gear Artificing screen gains a tab that auto-filters usable gear, assembles it one piece at a time, and consumes materials without screen-hopping. The same update added the Gear Plan quick-swap tool.
Wuling gear also has a dedicated artificing material, the Wuling Artificing Catalyst, used to perform artificing on a piece of Wuling gear. It was handed out as an event reward during the Sketches of Lost Heirlooms period.
When was Eternal Xiranite added or expanded?
Two official version notes name the set, and both are about pieces being added to an existing set rather than the set’s debut.
| Date | Update | What it says about the set |
|---|---|---|
| 2026-07-16 | Homecoming | “Added new gear pieces to Gear Sets [Hot Work], [Eternal Xiranite], and [LYNX].” |
| 2026-09-02 | Dreamscape of Wind and Snow | “Added the new gear set [Deep Rampart]. New gear pieces have been added to gear sets [AIC Fieldwork], [Tide Surge], and [Eternal Xiranite].” |
Our archive of official version notes begins in January 2026, and these are the only two entries that name the set. Neither note states when Eternal Xiranite was first introduced, and the data files do not date individual pieces, so we cannot say which of the 11 pieces arrived in which update.
Questions we can and cannot answer
Is Eternal Xiranite the same as the Swordmancer set? No. They are separate gear sets that appear to share a design lineage in flavour text; Swordmancer is its own suit id in our data, distinct from Eternal Xiranite’s suit_usp02.
How many pieces are in the set? Eleven: three body, four hands, four universal.
What slot is the Bracing Slab? Universal (the third, catch-all slot), alongside the Power Core, Power Core T1, and Auxiliary Arm.
Why does one piece say “T1”? A T1 suffix marks a same-slot variant of a base piece. It is a different roll assignment, not a stronger version, and it does not upgrade the base piece.
Where does each template drop? We do not know, and we will not guess. Our data has no source field for Gear Templates, and the official notes only describe the general template economy.
Explore the rest of the gear system
- Gear Sets and Artificing: all 23 Wuling sets, the three slots, and the five rarity tiers.
- Gear Sets Explained: the slot system and how gear is obtained.
- AIC Blueprints and Recipes: how Xiranite itself is produced, including the Forge of the Sky line.
- Weapons Explained: the Arsenal Issue banners whose Arms Offering Crates pair with gear progression.
- All Gear Sets: browse every set in the database.