Eternal Xiranite is the five-star gear set that keeps turning up in search, mostly one piece at a time. The Eternal Xiranite Bracing Slab is the single most-viewed gear page on this site, and queries like “eternal xiranite hands” and “eternal xiranite light armor T1” all land on bare database entries that do not explain what the set is. This guide fixes that: what Eternal Xiranite is, all eleven pieces, which slot each one fills, and how the set is assembled.

Designed by the Hongshan Swordmancers and assembled by the AIC. Every piece is 5★, needs a Lv.70 wearer, and belongs to suit id suit_usp02. There are 11 pieces in total, split across the body, hands, and universal slots.

What is the Eternal Xiranite set?

Eternal Xiranite is a Wuling-region gold-quality gear set. In our data it is one suitID group (suit_usp02) covering 11 equipment records, and it is one of the sets grouped under gear sets on this site. Every piece shares the same in-game description: “Designed by Hongshan Swordmancers and assembled by the AIC.” That credit is not unique to this set (several Wuling sets share the Swordmancer design lineage), so it is a flavour line, not a stat clue.

The set is entirely 5★ (t4), and all 11 pieces list a Lv.70 minimum wear level. It covers the three gear slots the game uses: body, hands, and universal (the third, catch-all slot).

Every Eternal Xiranite piece

Eleven pieces, listed by slot. Each name links to its database entry; the last column links to the Gear Template you need in order to craft that piece.

PieceSlotRarityWear LvTemplate
Eternal Xiranite ArmorBody5★Lv.70Template
Eternal Xiranite Light ArmorBody5★Lv.70Template
Eternal Xiranite Light Armor T1Body5★Lv.70Template
Eternal Xiranite GlovesHands5★Lv.70Template
Eternal Xiranite Gloves T1Hands5★Lv.70Template
Eternal Xiranite HandsHands5★Lv.70Template
Eternal Xiranite WrapsHands5★Lv.70Template
Eternal Xiranite Auxiliary ArmUniversal5★Lv.70Template
Eternal Xiranite Bracing SlabUniversal5★Lv.70Template
Eternal Xiranite Power CoreUniversal5★Lv.70Template
Eternal Xiranite Power Core T1Universal5★Lv.70Template

Which slots does the set cover?

Eternal Xiranite fills all three gear slots, but unevenly. Body and hands each get three or four options; the universal slot gets four.

SlotPiecesNames
Body3Armor, Light Armor, Light Armor T1
Hands4Gloves, Gloves T1, Hands, Wraps
Universal4Auxiliary Arm, Bracing Slab, Power Core, Power Core T1

Two names carry a “T1” suffix: Eternal Xiranite Light Armor T1 and Gloves T1. In this dataset a T1 suffix marks a same-slot variant of the base piece, not an upgrade step, and the two do not chain into each other. Power Core also has a T1 variant.

Base lines and modifier rolls

Every Eternal Xiranite piece has one base attribute line plus two or three rolled modifiers. The base line is fixed by slot: body pieces read 56, hands read 42, and universal pieces read 21. The table below lists the base line and the first (headline) modifier roll for each piece, showing its starting value and the three enhancement steps it can reach.

PieceSlotBase lineModifier rollsHeadline roll (base → enhanced)
Eternal Xiranite ArmorBody56387 → 95 / 104 / 113
Eternal Xiranite Light ArmorBody562110 → 121 / 132 / 143
Eternal Xiranite Light Armor T1Body56387 → 95 / 104 / 113
Eternal Xiranite GlovesHands42365 → 71 / 78 / 84
Eternal Xiranite Gloves T1Hands42365 → 71 / 78 / 84
Eternal Xiranite HandsHands42365 → 71 / 78 / 84
Eternal Xiranite WrapsHands42365 → 71 / 78 / 84
Eternal Xiranite Auxiliary ArmUniversal21332 → 35 / 38 / 41
Eternal Xiranite Bracing SlabUniversal21241 → 45 / 49 / 53
Eternal Xiranite Power CoreUniversal21332 → 35 / 38 / 41
Eternal Xiranite Power Core T1Universal21332 → 35 / 38 / 41

A few patterns fall out of the data. All four hands pieces carry the same headline roll (65, climbing to 84 at full enhancement). Three of the four universal pieces share a 32 → 41 line, while the Bracing Slab sits higher at 41 → 53. On the body slot the plain Armor and the Light Armor T1 both read 87 → 113, and the Light Armor alone reads 110 → 143. Nine of the eleven pieces roll three modifiers; only the Light Armor and the Bracing Slab roll two.

A note on stat names. This site can list the magnitude of each roll but not yet its name. Our raw data mixes two different attribute id spaces, so attaching a label like “Strength” to a given number would be guesswork. The in-game gear screen is still the authority for which stat a roll belongs to. We would rather show you the number than a name we cannot stand behind.

How to get Eternal Xiranite gear

Gear in Endfield is not farmed directly. You unlock a piece by acquiring its Gear Template, then assemble the piece from components. Eternal Xiranite follows that route like every other gold-quality set.

  • Acquire the Gear Template. Each of the 11 pieces has exactly one matching template (the same item_formu_t4_suit_usp02_* id, one per piece). A template’s text reads “Once acquired, the specified gear can be crafted”. Treat it as a crafting permission, not a recipe.
  • Assemble it. Once the template is unlocked, the piece is built from gear components. The component tier scales with gear quality: 2★ Amethyst and Ferrium Components, 3★ Cryston, and the 4★ tier that matches gold gear.
  • Check the Template sources in-game. Our data does not record a per-template source, so we cannot tell you which one drops where. The official notes describe the general routes (below), but they do not map a specific route to a specific Eternal Xiranite template.
Gear componentRarityRole
Amethyst Component2★Gear assembly material
Ferrium Component2★Gear assembly material
Cryston Component3★Gear assembly material
Xiranite Component4★Gear assembly material (the tier that matches gold gear)
Cuprium Component4★Gear assembly material
Hetonite Component4★Gear assembly material
Pyrrolite Component4★Gear assembly material
Two official routes are documented for Gear Templates generally. The Homecoming update added a Talosite Exchange, where Talosites gathered in Wuling are swapped for rewards that include Gear Templates. The same update’s Arsenal Defense Crate hands trial-event players a fully artificed Lv.60 gear set, and states that reaching the Wuling region auto-unlocks all Gear Templates for that set. Neither note ties a specific template to Eternal Xiranite, so treat these as the general template economy rather than a confirmed source list.

Artificing the set

Assembling a piece gives you a base roll; artificing is how you improve it. The mechanic has been reworked repeatedly, and the official notes tell the story:

  • Jan 2026: stored progress and Good Match: artificing a particular stat now builds up and stores progress toward success, and feeding gear marked “Good Match” raises the chance of a direct success.
  • Jun 2026: Auto-Fill: bulk-select unartificed gear as fodder and let artificing run until it succeeds, with unused gear and Catalysts returned.
  • Jul 2026: technique switching: gold-quality gear can be crafted with more than one assembly technique, and the newest technique cuts stock bill consumption by 99%. Arsenal Issue records began being kept for 90 days.
  • Aug 2026: Auto-Artificer tab: the Gear Artificing screen gains a tab that auto-filters usable gear, assembles it one piece at a time, and consumes materials without screen-hopping. The same update added the Gear Plan quick-swap tool.

Wuling gear also has a dedicated artificing material, the Wuling Artificing Catalyst, used to perform artificing on a piece of Wuling gear. It was handed out as an event reward during the Sketches of Lost Heirlooms period.

When was Eternal Xiranite added or expanded?

Two official version notes name the set, and both are about pieces being added to an existing set rather than the set’s debut.

DateUpdateWhat it says about the set
2026-07-16Homecoming“Added new gear pieces to Gear Sets [Hot Work], [Eternal Xiranite], and [LYNX].”
2026-09-02Dreamscape of Wind and Snow“Added the new gear set [Deep Rampart]. New gear pieces have been added to gear sets [AIC Fieldwork], [Tide Surge], and [Eternal Xiranite].”

Our archive of official version notes begins in January 2026, and these are the only two entries that name the set. Neither note states when Eternal Xiranite was first introduced, and the data files do not date individual pieces, so we cannot say which of the 11 pieces arrived in which update.

Questions we can and cannot answer

Is Eternal Xiranite the same as the Swordmancer set? No. They are separate gear sets that appear to share a design lineage in flavour text; Swordmancer is its own suit id in our data, distinct from Eternal Xiranite’s suit_usp02.

How many pieces are in the set? Eleven: three body, four hands, four universal.

What slot is the Bracing Slab? Universal (the third, catch-all slot), alongside the Power Core, Power Core T1, and Auxiliary Arm.

Why does one piece say “T1”? A T1 suffix marks a same-slot variant of a base piece. It is a different roll assignment, not a stronger version, and it does not upgrade the base piece.

Where does each template drop? We do not know, and we will not guess. Our data has no source field for Gear Templates, and the official notes only describe the general template economy.

Explore the rest of the gear system