Endfield has 75 items that live in the consumable slots. The game labels 49 of them Tactical and the other 26 Consumable. Between them they do two jobs: keep your operators standing (instant heals, heals that tick, revives, Ultimate Energy refills) and hand out a short combat buff before a fight.

The reason this list is easy to ignore is that the item pages themselves tell you almost nothing. Every heal item prints the same line: "Use this tactical to restore the operator's HP." The sentence that says what the item actually does sits on its crafting formula entry, not on the item. So the tables below put the item next to the formula that unlocks it, and quote the effect text from that formula.

Numbers and names come from the game's own item records. Where a value is missing from those records, the article says so rather than filling the gap in.

The short version: 8 plant powders form the bottom of the Tactical ladder, and Buck and Citrome build toward instant and ticking heals while Jincao and Yazhen do the same on the other plant line. Only 2 items in the whole game data can revive a downed operator, 3 restore Ultimate Energy, and 6 hit the whole team at once.

Tactical or Consumable: what the label means

The split is real and it tells you where an item gets used. Tacticals carry restore text ("restore the operator's HP", "resuscitate", "restore the operator's Ultimate Energy"). Consumables carry the buff line, "improve the operator's combat performance." Across both groups the rarities run 10 items at 2★, 26 at 3★, 30 at 4★ and 9 at 5★.

Official notes track the system across versions:

  • January 17, 2026 (release preview) — "You can now bring tacticals into the stage when challenging it in Normal Mode."
  • March 12, 2026 (Old Deep Water Dies) — "Adjusted the text descriptions for certain tactical effects."
  • September 2, 2026 (Dreamscape of Wind and Snow) — "Fixed an issue where, after the [Homecoming] version update, entering certain stages while carrying tactical items that restore Ultimate Energy could, under certain circumstances, abnormally consume those tactical items."

Beta Test II notes also mention teammates making use of equipped tacticals on their own, so you do not always have to fire them manually.

Instant HP restoration

21 items heal a chunk of HP the moment you use them. The bottom of the ladder is the powders, which come straight off the plants covered in the farming guide. Above them sit the capsules, drinks, teas and pills, with the 5★ items at the top. Two of these also strip Arts Inflictions and Arts Reactions on use.

ItemRarityEffectUnlocking formula
Buckflower Powder2★Instant HP restorationformula
Jincao Powder2★Instant HP restorationformula
Meaty Buckflower Stew2★Instant HP restorationformula
Buck Capsule [B]3★Instant HP restorationformula
Buck Capsule [C]3★Instant HP restorationformula
Firebuckle Powder3★Instant HP restorationformula
Fluffed Jincao Powder3★Instant HP restorationformula
Jincao Drink3★Instant HP restorationformula
Secret Stimulating Tisane3★Instant HP restoration. It also dispels Arts Inflictions and Arts Reactionsformula
Bizarro Chili4★Instant HP restorationformula
Buck Capsule [A]4★Instant HP restorationformula
Buckpill [L]4★Instant HP restorationformula
Buckpill [S]4★Instant HP restorationformula
Garden Fried Rice4★Instant HP restorationformula
Jincao Tea4★Instant HP restorationformula
Jincao Tisane4★Instant HP restorationformula
Master Pan's Egg Pudding4★Instant HP restorationformula
Buckpill [Rf.]5★Instant HP restorationformula
Jincao Infusion5★Instant HP restorationformula
Meat Stir-Fry5★Instant HP restoration. It also dispels Arts Inflictions and Arts Reactionsformula
Valley Pie5★Instant HP restorationformula

HP restoration over time

18 items heal in ticks instead. These trade the burst of a capsule for a longer window, which is usually the better pick when a fight drags. The Citrome and Yazhen lines both run a clean tier ladder here: a 2★ powder at the bottom, a 3★ item above it, then higher-rarity variants that carry a suffix like [C] / [B] / [A] or [S] / [L] / [Rf.].

ItemRarityEffectUnlocking formula
Citrome Powder2★HP restoration over timeformula
Yazhen Powder2★HP restoration over timeformula
Canned Citrome [B]3★HP restoration over timeformula
Canned Citrome [C]3★HP restoration over timeformula
Citromix3★HP restoration over timeformula
Cosmo-Melto Jelly3★HP restoration over timeformula
Thorny Yazhen Powder3★HP restoration over timeformula
Yazhen Syringe [C]3★HP restoration over timeformula
Canned Citrome [A]4★HP restoration over timeformula
Chubby Lung Jellied Greens4★HP restoration over timeformula
Citromix [L]4★HP restoration over timeformula
Citromix [S]4★HP restoration over timeformula
Garden Stir-Fry4★HP restoration over timeformula
Pulled Slug Meat4★HP restoration over time. It also dispels Arts Inflictions and Arts Reactionsformula
Yazhen Spray [S]4★HP restoration over timeformula
Yazhen Syringe [A]4★HP restoration over timeformula
Citromix [Rf.]5★HP restoration over timeformula
Yazhen Spray [L]5★HP restoration over timeformula

Reviving a downed operator

Two items in the item records bring an unconscious operator back mid-fight and give them some HP with it. They are the only two, and both sit on the same 3★ / 4★ pair.

ItemRarityEffectUnlocking formula
Arts Vial3★Instantly resuscitates an unconscious team member and restores some of their HPformula
Arts Tube4★Instantly resuscitates an unconscious team member and restores some of their HPformula

Ultimate Energy

Three items refill Ultimate Energy. Two target a single operator. The third refills the whole team and is listed with the team items below.

ItemRarityEffectUnlocking formula
Stew Meeting2★Instant Ultimate Energy restorationformula
Rhodes Island Special Ration5★Ultimate Energy restorationformula

Items that cover the whole team

Six items do not care which operator you point them at. Five heal everyone at once (three instantly, two over time) and the sixth refills everyone's Ultimate Energy.

ItemRarityEffectUnlocking formula
Instant Bone Soup2★Instant HP restoration for every operator in the teamformula
Mini Honey Slugpudding2★Instant Ultimate Energy restoration for every operator in the teamformula
Cartilage Tack3★HP restoration over time for every operator in the teamformula
Hub Emergency Ration4★Instant HP restoration for every operator in the teamformula
Superhot Fruit Preserves4★HP restoration over time for every operator in the teamformula
Tian's Braised Meat Noodles4★Instant HP restoration for every operator in the teamformula

Buff consumables

25 items deal in temporary buffs instead of healing. They break into a few families: ATK, DEF, Critical Rate, damage dealt, damage reduction, Ultimate Gain Efficiency, and one that shortens combo skill cooldown. Several stack two or three stats in a single item, and the 5★ dishes (Ginseng Meat Stew, Wuling Fried Rice) sit at the top of their stat.

ItemRarityBuffUnlocking formula
Handmade Weirdrop2★A temporary DEF buffformula
Seลก'qa Style Fillet2★A temporary buff to all attributesformula
Bamboo Sprouts and Meat3★A temporary buff to Treatment Received and Ultimate Gain Efficiencyformula
Echoing Remedy3★Temporarily shortens combo skill cooldownformula
Edible Denstack3★A temporary buff to ATK, Critical Rate, and All DMG Dealtformula
Hazefyre Blossom3★A temporary buff to All DMG Reductionformula
Kunst Vial3★Gives a temporary buff to damage dealtformula
Mini Sugar Painting3★A temporary buff to ATK and Critical Rateformula
Mystery Soda3★A temporary buff to DEF, Treatment Efficiency, and All DMG Reductionformula
Old Man John's Burger3★Gives a temporary buff to Physical DMG dealtformula
Simple Pain Relief Salve3★A temporary buff to All DMG Reductionformula
Sod-Turning Meat Soup3★A temporary buff to ATKformula
Superhot Slug Gratin3★A temporary DEF buffformula
Fortifying Infusion4★A temporary buff to Critical Rate and DMG Dealtformula
Jakub's Legacy4★A temporary buff to ATKformula
Kunst Tube4★Gives a temporary buff to damage dealtformula
Pan-Fried Double Crisp4★A temporary buff to All DMG Reductionformula
Perplexing Medication4★A temporary buff to Ultimate Gain Efficiencyformula
Rind-Flavored Sprouts4★A temporary buff to Critical Rateformula
Ruin-Purger Remedy4★Gives a temporary buff to DMG Reductionformula
Simmered Xiranite Ball4★A temporary buff to Critical Rateformula
Stonehold Remedy4★A temporary buff to Ultimate Gain Efficiencyformula
Wuling Flame-Boyance4★A temporary buff to DEF and All DMG Reductionformula
Ginseng Meat Stew5★A temporary buff to ATK and Critical Rateformula
Wuling Fried Rice5★A temporary buff to DEFformula

How each item gets unlocked

Almost every one of these items has a matching Formula Unlock entry. The item records hold 127 of them, and 125 are named in the "Formula: X" pattern, where X is the item the formula teaches. The other two are event design drafts (the Xiranite Gourd pair) and the ten plot formulas belong to the farming system rather than to food or medicine.

Formula Unlocks are separate items from the thing they produce. The formula for Buck Capsule [C] is its own entry, and the capsule is another.

What the formula entries do not carry is the ingredient list. Their description text is only "A crafting formula for X that provides ..." with the effect, so this site cannot show you the inputs for a given recipe. For the production chains that do have their inputs recorded, the AIC blueprints and recipes guide has all 53 of them.

Industrial Explosive: the one item you throw

Every other Consumable in this list is food, medicine or a buff. The Industrial Explosive is the odd one out. Its item text reads, "A packaged explosive. Can be used to directly attack targets. The resulting explosion deals damage to all nearby enemies." Its formula entry adds the throw: "Crafted explosives can be thrown directly to attack enemies."

Its formula also does not follow the naming pattern. The entry is titled plain "Industrial Explosive" rather than "Formula: Industrial Explosive," which is why it sits outside the 125 standard formula names. The unlock item and the explosive itself are two separate records.

What this data does not cover

The item records give name, rarity, type and description, and the formula entries give the effect in words. They do not give the actual numbers: no heal amounts, no buff percentages, no durations, and no ingredient lists. There are also no drop locations or shop listings for these items, so the only acquisition path the data can point to is the unlock formula.

Where an effect is described in plain words above, that wording is the game's own. Treat it as the game's text, not as a stat table.

Related reading: the farming and cultivation guide covers the plants these recipes start from, the base facilities guide covers the factories that run them, and the enemy drops guide covers the combat materials. Browse the full item database for anything not listed here.