Endfield's Etchspace Salvage mode drops you into the Aberrant Zones, six sealed areas the item records simply call "the Valley's Aberrants". A run is a loot-and-extract trip: kill things for fragments, crack open containers, carry the haul out, hand it in. The database pages show each item on its own, one at a time. This page pulls the whole mode together: what the six zones contain, which containers hold what, and the chip items that change how a run plays.

If the thing you actually want is the enemy-drop fragments, those are already tabulated by enemy family on the enemy drops page. This one is about the containers, the collectibles inside them and the commission and upgrade layer on top.

The short version: Six Aberrant Zones. Enemies drop two stamped fragments per zone and bosses drop one more, with two exceptions. On top of that, each zone hides named collectibles in three container types: packages, instrument safes and auto-vendors. Every one of them is handed in to commissions. Zone 1 carries twice as many collectibles as the rest because it is split into white and green quality tiers. A set of 31 chips raises your Derangement limit, your operation metrics and your Isolation Container capacity.

What Etchspace Salvage is

The mode's name comes straight from the official update notes. The 1.1 notes for Old Deep Water Dies, by Rising Tide It is Denied (2026-03-12) list an "[Etchspace Salvage] Content Update" that adds "[Aberrant Zone 4]", and the At the Wake of Spring notes (2026-04-17) add "[Aberrant Zone 5] and [Aberrant Zone 6]" under the same heading. Both entries end the same way: "Added new operation metrics milestones. Reach the new milestones to earn rewards such as [Oroberyls], [Basic HH Permits], and [Progression Materials]."

The older notes never use the term — there is no entry covering Aberrant Zones 1 to 3, so their release date and any rewards attached to them are not in the site's news archive. The one thing the later notes do confirm is that the mode was extended zone by zone rather than shipped whole.

The in-game vocabulary is spread across the item records rather than gathered in one place, which is why it is easy to miss. "Derangement" appears only on the chips. "Operation metrics" appears on the chips and in the official notes. "Isolation Container" appears only as the thing the Container Expansion Chips grow. And the mode itself is "the Valley's Aberrants" whenever a chip description refers to it.

The six zones at a glance

Counting what the data files hold, each zone yields a fixed set of fragments and a fixed set of collectibles. The fragments scale cleanly (two from regular enemies, one from the boss) with two exceptions worth knowing before you plan a run.

ZoneEnemy fragmentsBoss fragmentCollectiblesContainer types
Aberrant Zone 12112auto-vendors / instrument safes / packages
Aberrant Zone 2216auto-vendors / instrument safes / packages
Aberrant Zone 3226auto-vendors / instrument safes / packages
Aberrant Zone 4216auto-vendors / instrument safes / packages
Aberrant Zone 5216auto-vendors / instrument safes / packages
Aberrant Zone 6116auto-vendors / instrument safes / packages

Two of those cells do not follow the pattern. Zone 3 has two boss fragments (Axe Armor Fragment and Refractorite Fragment), and Zone 6 has one enemy fragment instead of two. Zone 1 has twelve collectibles rather than six, because it is the only zone the records split by quality.

Three families, three containers

Every collectible belongs to one of three families, and the family maps onto the container it comes from without a single exception across all 42 records. That makes the family the fastest way to know whether a container is worth the trip for you.

FamilyRarityContainer the record namesCount
Classified★★packages14
Gold Statuette★★★instrument safes14
Specimen★★★★auto-vendors14

The distinction matters for commissions. A Classified record and a Gold Statuette record never come out of the same container type; if you are hunting one family, you are hunting one kind of container. The rarity steps line up with the container tiers as well, from 2★ classified records in packages up to 4★ specimens in auto-vendors.

Every collectible, by zone

The full list, grouped by zone and quoted from each record's own "Acquired from..." line. Zones 2 to 6 each carry six: two per container type. Zone 1 carries twelve, twice over, because each container type comes in a white and a green quality version.

ZoneCollectibleFamilyRarityContainer (quoted from the record)
1Classified: Aggelos RotreedClassified★★white packages
1Classified: Underground BoxerClassified★★white quality packages
1Gold Statuette: BigfowlGold Statuette★★★white instrument safes
1Gold Statuette: AndreGold Statuette★★★white quality instrument safes
1Specimen: BreadSpecimen★★★★white quality auto-vendors
1Specimen: ToolkitSpecimen★★★★white quality auto-vendors
1Classified: Meat-Packing PlantClassified★★green packages
1Classified: Worker DormsClassified★★green quality packages
1Gold Statuette: TataGold Statuette★★★green quality instrument safes
1Gold Statuette: Qin JiangchiGold Statuette★★★green quality instrument safes
1Specimen: Blighted ArmorscaleSpecimen★★★★green quality auto-vendors
1Specimen: Denstack FragmentSpecimen★★★★green quality auto-vendors
2Classified: AburreyClassified★★packages
2Classified: Plan for Developing the ValleysClassified★★packages
2Gold Statuette: Chen QianyuGold Statuette★★★instrument safes
2Gold Statuette: MarkGold Statuette★★★instrument safes
2Specimen: Originium BranchSpecimen★★★★auto-vendors
2Specimen: Bombardment BeaconSpecimen★★★★auto-vendors
3Classified: The PackClassified★★packages
3Classified: Aggelos ForgeClassified★★packages
3Gold Statuette: WulfgardGold Statuette★★★instrument safes
3Gold Statuette: Drill CrawlerGold Statuette★★★instrument safes
3Specimen: DELTA AggelosSpecimen★★★★auto-vendors
3Specimen: Originium FormationSpecimen★★★★auto-vendors
4Classified: Giant WeaponryClassified★★packages
4Classified: Cathedral IVClassified★★packages
4Gold Statuette: YvonneGold Statuette★★★instrument safes
4Gold Statuettes: CollinsesGold Statuettes★★★instrument safes
4Specimen: Tube ProfessorSpecimen★★★★auto-vendors
4Specimen: Astronomical ObjectSpecimen★★★★auto-vendors
5Classified: Security Bureau StaffClassified★★packages
5Classified: Final WillClassified★★packages
5Gold Statuette: Old BombtailGold Statuette★★★instrument safes
5Gold Statuette: CroweGold Statuette★★★instrument safes
5Specimen: Arts UnitSpecimen★★★★auto-vendors
5Specimen: Blossom of Deathly SilenceSpecimen★★★★auto-vendors
6Classified: RhodagnClassified★★packages
6Classified: Bonekrusher Civil WarClassified★★packages
6Gold Statuette: PerlicaGold Statuette★★★instrument safes
6Gold Statuette: DijiangGold Statuette★★★instrument safes
6Specimen: Bonekrusher DollsSpecimen★★★★auto-vendors
6Specimen: Blood DustSpecimen★★★★auto-vendors

The site's item records also carry a second copy of all 42 collectibles with a _d suffix. Same name, same rarity, same description, no gameplay difference that the records show. They look like an artifact of how the source data was assembled, not a second set of items to collect. The enemy drops page notes the same duplication on the fragments.

Handing it all in: commissions

All 42 collectibles, all 11 enemy fragments and all seven boss fragments end their description with the same sentence: "Can be submitted to complete commissions." The official notes name the structure behind that line when they mention "Key Commissions in the [Etchspace Salvage] Exploration Commission" (2026-04-17).

That is as far as the data goes. The records do not say how many of each item a commission asks for, which commissions exist, or what they pay out. The notes confirm the mode's milestone rewards were expanded twice, but only in aggregate terms: [Oroberyls], [Basic HH Permits] and [Progression Materials]. Anything more specific would be a guess, so this page stops here.

The chip upgrades

The 31 chip items are the mode's progression system, and their descriptions are unusually explicit for Endfield: most item text in the game is flavour, but these read like patch notes. Six families of chip touch how a run works, from how much Derangement you can absorb to how much loot your container holds before you extract.

PurposeChipWhat the record says
Operation metrics limitHigher Operation MetricsIncreases the limit of the operation metrics.
Derangement limitProtocol Stabilizing Chip 1Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 10Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 2Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 3Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 4Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 5Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 6Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 7Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 8Increases the Derangement limit.
Derangement limitProtocol Stabilizing Chip 9Increases the Derangement limit.
Derangement toleranceDerangement Tolerance Chip 1Raises tolerance to ambient Derangement and slows down rate of Derangement increase.
Derangement toleranceDerangement Tolerance Chip 2Raises tolerance to ambient Derangement and slows down rate of Derangement increase.
Isolation Container capacityContainer Expansion Chip 1Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 2Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 3Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 4Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 5Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 6Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 7Increases the capacity of the Isolation Container.
Isolation Container capacityContainer Expansion Chip 8Increases the capacity of the Isolation Container.
Explosives allowancePortable Explosives Chip 1Allows the user to bring Industrial Explosives into the Valley's Aberrants.
Explosives allowancePortable Explosives Chip 2Allows the user to bring more Industrial Explosives into the Valley's Aberrants.
Nodule refiningNodule Refining Chip 1Precipitation nodules successfully brought out can be converted into more Aurylene Crystals.
Nodule refiningNodule Refining Chip 2Precipitation nodules successfully brought out can be converted into more Aurylene Crystals.
Combat chipsArmor Gilding ChipOperators enjoy higher Max HP in the Valley's Aberrants.
Combat chipsCharge Burst ChipThe first skill cast after start of every battle deals more DMG in Valley's Aberrants.
Combat chipsEnergy Capture ChipGrants Ultimate Energy by defeating enemies in the Valley's Aberrants.
Combat chipsFragmented Treatment ChipRestores HP to the teammate with the lowest health by defeating enemies in the Valley's Aberrants.
Combat chipsStress Feedback ChipGrants faster SP Recovery in the Valley's Aberrants.
Combat chipsTactical Tempo ChipRecover SP by defeating enemies in the Valley's Aberrants.

Read together, the chips sketch out the mode's pressure points. Derangement is a meter you manage rather than a stat you ignore, since there are ten chips raising its limit, two more raising tolerance, and one description frames it as "ambient Derangement" that grows over time. Ammunition is a loadout decision, not a given: the Portable Explosives Chips are what let you bring Industrial Explosives, the one combat consumable from the tactical items guide, in at all. And two Nodule Refining Chips convert Precipitation Nodules into more Aurylene on the way out.

The other Valley collection items

Etchspace Salvage is not the only place the Valley hands out collection items, and the names overlap enough to cause confusion. Three more sit outside the mode:

  • Aurylene of Valley IV and Aurylene of Wuling (Valley and Wuling) are exploration pickups. Their records say to submit enough of them "at any TP Point" for rewards, which is a different turn-in counter from a commission.
  • Talosite (Talosite) is the Wuling equivalent of a trade currency: "Submit enough of them at the Talosite Exchange for rewards."
  • Æther Manifest and Æther Manifest Shard (Manifest, Shard) round out the group. Their records carry no description text at all, so what they feed into is not something this data can answer.

Precipitation Nodules, which the Nodule Refining Chips convert into Aurylene, are covered with their own rarity ladder on the enemy drops page.

What this data cannot tell you

Etchspace Salvage is a mode with a lot of moving parts, and the item database is a record of objects rather than a manual. Some specifics are simply absent:

  • No container spawn counts or rates. The records name the container type each collectible sits in; they do not say how many spawn per run, or whether quality tiers bias toward higher rarity.
  • No commission list. The turn-in structure exists in the text, but the asks and rewards are not itemised anywhere in the data files.
  • No zone release dates for Zones 1 to 3. The news archive has entries for Zone 4, 5 and 6 only.
  • No difficulty or level figures. Nothing in the records ranks the zones against each other.
  • No upgrade costs. The chips state their effects and nothing else.

Counts and descriptions on this page come from the site's own item records. Where the records are silent, this page says so rather than filling the gap.